Assassin’s Creed Valhalla: Dawn of Ragnarök has a somewhat safe flight despite its huge size.
Assassin’s Creed Valhalla deserved to be a successful video game for Ubisoft in many ways. After all, we can easily see the importance given to this work by the company in the paid and free content after the release. Now, Dawn of Ragnarök, the third paid expansion pack of this game, has been released. Thanks to Ubisoft, we had the chance to experience and review this content. However, before we move on to our thoughts on the expansion pack, we would like to provide some basic information about this content and keep you informed. After that, we will talk about our thoughts.
The Assassin’s Creed series has for a long time included both real world events and mystical events. Especially the modern games of this series, with their expansion packs, are making even more mystical events. We have experienced this twice before in Assassin’s Creed Valhalla. We have experienced mystical events in previous expansion packs as well. As you can guess from its name, Dawn of Ragnarök continues to have a similar theme. This time, we both continue Eivor’s story and take a look at Odin’s life. This son of god is kidnapped in the expansion pack.
Odin’s son, Baldr, is kidnapped in the story and our god embarks on an emotional adventure to save his family. Of course, Eivor also witnesses this in a way. Of course, Assassin’s Creed Valhalla: Dawn of Ragnarök doesn’t just offer a new story; It also introduces the ability to steal the abilities of our enemies, which at least on paper might seem like a pretty interesting gameplay system. These stolen abilities, which you can actively use in game areas such as war, stealth, exploration and puzzles, actually manage to make the game more action-packed than ever before.
Assassin’s Creed Valhalla: Dawn of Ragnarök comes with a new story and new abilities, as you can imagine, but we also get the chance to experience all of this with even more new loot. From weapons to armor, we can discover brand new loot in the game’s new and massive open world. After collecting the rarest and most powerful loot, we show ourselves in new fighting arenas, which is a kind of endgame content. Here, too, we are actually fighting against more powerful Valkyries. Apart from all this, there are also mysteries and some side content to discover, as in any Assassin’s Creed game.
Getting started with the Assassin’s Creed Valhalla expansion pack is easy
The previous expansion packs in Assassin’s Creed Valhalla were originally designed to be playable very early on. So, you were able to make some progress in the main game and step up to the expansion packs. Dawn of Ragnarök takes this one step further. In order to access this content, you actually need to have around 340 power, but if you haven’t progressed that far in the game yet, Ubisoft strengthens your character for free. This buff is done with some temporary and permanent loot/stat upgrades. You can move everything to the main game, except for a few minor items that are temporary.
If you want, you can even enter the expansion pack called Dawn of Ragnarök from scratch. So, if you are going to play Assassin’s Creed Valhalla for the first time, it is possible to find yourself in a mystical realm without ever having the basic experience. Of course, this is not an ideal way of playing, but at least the players are given freedom. It is not possible to argue that this is also a bad thing. In addition, the expansion pack itself can be a good start for players who love mystical events, partly because it offers a great experience. Ubisoft predicts that the main content takes around 20 hours and the side content takes around 15 hours.
So, while a total of 35 hours of experience is targeted, if you want to explore or something, I guess you can find 40-45 hours. The expansion pack’s map isn’t too small either. So, it’s definitely bigger than the other additional content, but it can also be small compared to the main game. However, in content like Assassin’s Creed Valhalla: Dawn of Ragnarök, the uniqueness of the experience is more important than the size. As you know, we are in a mystical world and Ubisoft can use its own creative power more intensely at this point. At this point, I would like to point out that as Odin, we control the experience within Eivor’s visions.
We actually experience the experience in Assassin’s Creed Valhalla: Dawn of Ragnarök as Odin, and it is possible to feel the work of the Ubisoft company in the story told. Yet the case of Odin’s son being taken captive is taken directly from mythology. The company was actually using the right words when saying that this expansion pack is huge, but when it comes to creativity, it is a click behind. Within the story, Odin is introduced as a character beautifully, while Eivor’s visions gain importance and detail within the story; we learn more about them.
Odin steps into a collaboration he never wanted
In the experience offered with Assassin’s Creed Valhalla: Dawn of Ragnarök, the dwarves-owned areas are taken over by the giants, so the dwarves build secret areas in the mountains to hide themselves. As Odin, we also cooperate with the dwarves and can use their safe spaces as starting points for story missions. The game takes place in Svartalfheim, which is divided into three regions. Just like in the main game, each region has a different story, but when you look from afar, they are all interconnected. However, at this point, you are not offered much freedom and choice in the story like the main game.
Assassin’s Creed Valhalla: Dawn of Ragnarök certainly tells a fun and engaging story, even if it restricts freedom. It definitely makes things even more interesting, especially when a character like Odin is the lead, controllable and on the good side. But no matter how far the story wants to go, after spending hundreds of hours on the main game and expansion packs, this new content offers nothing new to energize you. So, of course there is new content, but it all follows the formula from the main game. That’s why you feel like you’re repeating what you’ve been doing since the game came out.
If Assassin’s Creed Valhalla was a 20-30 hour game, maybe that wouldn’t be a problem, but after spending 100 hours on the whole game and 40-50 hours on expansion packs, now doing the same thing as Odin for 30 more hours doesn’t sound ideal. . That’s the only thing that brings this expansion pack down anyway: We’re always doing the same things. The open world offered with the expansion pack is absolutely beautiful, but a company like Ubisoft needs to know how to change the basic formula if it’s going to offer this much content. If you are already tired of the experience this game gives, these contents will not interest you either.
The only thing that can make the content presented in Assassin’s Creed Valhalla: Dawn of Ragnarök interesting is new powers. As I mentioned before, the powers that we can steal from our enemies manage to differentiate every aspect of the gameplay, but they themselves are not permanent. Therefore, your experience returns to its classical structure in a very short time. Also, there isn’t much more innovation in the game than that. Yan, for example, fire giants are actually modified versions of the skins of the enemies already in the game. The new weapon type added to the game is only 1 piece. Even the iconic weapons in the game can no longer give any sense of uniqueness.
Assassin’s Creed Valhalla has become a bit too milky game now
The biggest mistake Ubisoft made with Dawn of Ragnarök was that they took some safe steps and flew too close to the basic gameplay experience. As I said before, if the base game lasted 20-30 hours instead of 100 hours, that wouldn’t be a problem, but I’m already fed up with this experience after 100 hours of base game and two 50 hours of expansion packs. Also, Wrath of the Druids and The Siege of Paris managed to reframe the core experience, albeit slightly. They were small expansion packs, but Dawn of Ragnarök , despite its huge build, is not as unique as they are.
Of course, I want to point out that I say all this for gameplay. Otherwise, our new expansion, Dawn of Ragnarök, looks both beautiful and unique. I mean, the beauty of the open world, the catchy designs of the new characters, the gorgeous look of the new armor set, the cool stance of the new weapons and so on are definitely very successful. Unfortunately, everything remains in view. There’s also some success on the sound and music side, but with the core gameplay experience so boring, I can hardly force myself to praise them. Still, I think this expansion pack will be of interest to some players.
Assassin’s Creed Valhalla: Dawn of Ragnarök does some things very right but also manages to get some things incredibly wrong. On the right side there is definitely story and adventure. Yes, it doesn’t offer as much freedom as in the main game and other expansion packs, but still the story told is pretty good. It’s also exciting to see someone like Odin play the lead role as a playable character. The beauty of the open world, the fact that there is a different landscape at every step, and the fact that there are challenging boss battles in those landscapes are also a big plus. The problem is that there isn’t a new idea behind all of this.
Assassin’s Creed Valhalla: Dawn of Ragnarök is not much of an innovative expansion, as I said before, and follows the formula offered in the base game almost exactly. So, if you’ve already played and finished the main game and are looking for a new experience like the other expansion packs, you should unfortunately keep looking. However, if you say that you can play the same game for another 30 hours and you are not bored yet, this new expansion pack offered by the Ubisoft company, despite its slightly expensive price, has a structure that can be bought and experienced, sir.